//
// Project HxMarilena
// Object Detection in haXe
// based on Project Marilena
// Object Detection in Actionscript3
// based on OpenCV (Open Computer Vision Library) Object Detection
//
// Copyright (C) 2008, Masakazu OHTSUKA (mash), all rights reserved.
// contact o.masakazu(at)gmail.com
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
//   * Redistribution's of source code must retain the above copyright notice,
//     this list of conditions and the following disclaimer.
//
//   * Redistribution's in binary form must reproduce the above copyright notice,
//     this list of conditions and the following disclaimer in the documentation
//     and/or other materials provided with the distribution.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//

package jp.maaash.objectdetection;


class ObjectDetectorOptions 
{
	public static var SCALE_FACTOR:Float = 1.2;
	public static var MIN_SIZE:Int = 15;
	public static var MIN_MARGIN_SEARCH:Int = 3;

	public static var SEARCH_MODE_DEFAULT:Int = 0;
	public static var SEARCH_MODE_SOLO:Int = 1;
	public static var SEARCH_MODE_NO_OVERLAP:Int = 2;

	public static var INVALID_POS            :Int = -1;

	//public static const search_mode   :int = SEARCH_MODE_DEFAULT;
	//public static const search_mode   :int = SEARCH_MODE_SOLO;
	public var searchMode:Int;
	public var scaleFactor:Float;
	public var minSize:Int;
	public var startx:Int;
	public var starty:Int;
	public var endx:Int;
	public var endy:Int;
	
	public function new() 
	{
		searchMode = SEARCH_MODE_NO_OVERLAP;	// about 50% speed up
		scaleFactor = SCALE_FACTOR;
		minSize = MIN_SIZE;
		startx = INVALID_POS;
		starty = INVALID_POS;
		endx = INVALID_POS;
		endy = INVALID_POS;
	}
}